Kinect X3D H-anim Utility

Kinect H-anim Orthographic

We are team target on VR application and multi-user online 3D game, etc.  

We are always tracking technique on interactive, for example force feedback wheel of race game, or speech recognize in 3d navigation.  When Kinect is available, we think we can use it as input device and modeling utility and motion capture device. Modeling and animation of 3D Avatar is expensive, Kinect will reduce our cost for build multi-user 3D world and make that move lively.

We have done many plug-in base on OpenNI. In last year OpenNI are using MS Kinect SDK driver, and OpenNI is purchased by Apple. Then we decide to using MS Kinect. We have moved our code to MS Kinect SDK now.  

The newer utility will use Kinect and X3D H-anim to make 3D production and web-base 3D application. 

Our utility design to:

X3D (ISO/IEC 19775:2006) strives to become the 3D standard for the Web.
X3D defined <X3D></X3D> tags and other nodes for HTML5.
X3D has demonstrated how to integrate 3D and HTML with a browser plugin, or with only WebGL and JavaScript.
Humanoid Animation (ISO/IEC 19774:2006),  also known as H-anim, it's chosen for X3D defining interchangeable human figures.


Key Feature:

One frame capture

Low polygon mesh

Skeletal and skin

Texture

Motion animation

X3D and HTML5

3ds Max

Kinect for window v2, we need two or more

Original Kinect is the bottleneck now, depth resolution and texture resolution is not good for capture whole human body.

New Kinect One (Kinect for windows v2) have many improvement, like:

We are waiting for two Kinect for Windows v2. We need two v2.

Snapshot:

Please also visit:

Our OpenNI plug-in Link: http://17de.com/vrml/test/DeviceSensor.html

Youtube Link: http://www.youtube.com/user/m17design

X3D Link: http://17de.com/x3d/index.en.html