3DS Max

VRML/X3D PixelTexture
SFImage Texture File plugins

2002/06 m17

 

Feature: (some still in test)

read PixelTexture from VRML/X3D file

This plug-in enable 3DS MAX use WRL/X3D/X3DV file with PixelTexture as common bitmap. You can view it, browser it, use it for texturing MAX's models, or use it as MAX's environment backgroud, just like using bmp, jpg, tga, etc.

You can write a bitmap use text like that (in VRML file with .wrl extension):

#VRML V2.0 utf8
PixelTexture {
image  
 2                                  #weight is 2
 2                                  #height is 2 
 3                                  #color is RGB in 3 component
 0xFF0000 0xFFFF00  #Line 1 is red, yellow
 0x00FF00 0x0000FF   #Line 0 is green, blue
}

or use text like that (in X3D XML-encoding file with .x3d extension):

<?xml version="1.0" encoding="UTF-8"?>
<
!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D
profile="Immersive" xmlns:xsd="http://www.w3.org/2001/XMLSchema-instance" xsd:noNamespaceSchemaLocation="http://www.web3d.org/specifications/x3d-3.0.xsd">
   <Scene>
      <!-- other code or comments -->
         <PixelTexture image="2 2 3 0xFF0000 0xFFFF00 0x00FF00 0x0000FF">
      <!-- other code or comments -->
   </Scene>
</X3D>

support PixelTexture convert to vary texture format:

You can view PixelTexture, and then, just click save image button on view file window for save PixelTexture to bmp, jpg, tga etc.

support all PixelTexture types for input:

1. Grayscale
2. Grayscale with alpha
3. RGB
4. RGB with alpha
5. L16 Grayscale of BS-Contact only

support vary texture format convert to PixelTexture:

What 3DS Max can read, is what you can save to PixelTexture. Image loader is using 3DS MAX's internal function. You can view vary image using 3DS MAX, then just click save image button on view file window for save PixelTexture.

support output WRL/X3D/X3DV:

Support VRML, X3D-VRML-Classic and X3D-XML file.

See sample below (need a browser plug-in to view):

SFImage.wrl SFImage.x3d SFImage.x3dv

support all PixelTexture types for output:

1. Grayscale
2. Grayscale with alpha
3. RGB
4. RGB with alpha

support large texture:

Have you tried pixeltex.exe or image2vrml.jar, if large than 255 x 255 (Width * Height > 65535) pixel you can't get what you want. TPm17 support 2048 x 2048 = 4194304 pixels texture,  does you video card support or you need more larger texture?

support save as PROTO:

You can use PROTO or EXTERNPROTO to insert PixelTexture into other file later. Some "#" have been add into PixelTexture for later edit.

 

Include VRML and X3D Icon:

can use for 48x48 pix Windows Icon

Someone Maybe not Like :)

LOGO on the corner of texture when read or write PixelTexture, lol.

NOT finished :(

Can't support Gzipped  VRML.

only for 3DS Max 6 and 7, not support 3DS MAX R1-R5.

Download TPm17.bmi  PixelTexture Texture File plugins for 3DS Max 6/7/8 at http://17de.com/vrml/test/tpm17.html Copy it to 3DS MAX's plugins folder. Beta version came out often ... ...

update: Download TPm17.rar  PixelTexture Texture File plugins for 3DS Max 9

If 3DS Max's X3D/VRML open-source exporter need this function, I will send the source for free :) Maybe.

Discuss at http://www.web3d-fr.com/foroum/index.php?act=ST&f=4


Sample save by TPm17, manual Gzipped.  TPm17RGB.wrl